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The Development section of the site illustrates various experiments and technical demonstrations of a wide selection of concpets and ideas.
TECHNICAL DEMONSTRATIONS  

D 11.5
 
Collection of demos and source using the new feastures of Director 11.5;
Realtime Synthesizer
Realtime Spectrum Analysis
3DS Importer, MD2 Reader, z80 Emulator, W3D Extractor, BSP Reader.

D-MX [ SW3D ]
 
A collection of 3D demos including;
Quake BSP format import xtra - view most quake format games levels
Advanced realtime reflections and shadow mapping, high texture detail terrain, massive terrain environement, superQaudratics.

D-EIGHTFIVE [ SW3D ] RECENT
 
A collection of 3D demos including;
Quake 2 model loader and animation xtra, the datasetest which illustrates why its better to collapse multiple models into single meshes, and various effects such as Aura's, lightmapping etc.

D-EIGHTFIVE [ SW3D ] OLDER
 
A collection of 3D demos including;
Metablobs. simple reflections, mirrors, cloth, terrain and Qracked showing off Quake 3 levels in Director.
 D-EIGHT  
Most of these demos show of the use of imaging lingo to push the boundaries of Director, including The Book, a quad 3D engine of a interactive book, pixel level exploding sprites, a test of producing a Lemmings type 2D game
D-SEVEN  
A varied selection of quad 3D games, including Dungeon and taxi driver, along with all manor of other things.
D-OTHER  
A collection of demos stretching back to Director 5.0. Mainly included for posperity and nostalgia
TUTORIALS AND GUIDES
 08.03.2003


Additive blending in SW3D.

A comprehensive tutorial and guide designed to allow developers access to apply textures with additive blending against the render buffer. Describes how to achieve the effect, profiles more than 40 different 3D cards, and source code.